SeraCorp Military
K9 Commands
The Sera Unit comes with basic, preprogrammed K9 functionalities and commands. It will understand most German K9 commands, and will learn from hearing and seeing like any normal dog would. Below is a list of basic K9 commands that the unit comes with preprogrammed.
KEEP IN MIND: If the Unit is not with a registered Supervisors, the K9 commands work more like suggestions to influence the Units built-in AI personality and programming, but will not override it.
| Command | Argument(s) | Description |
|---|---|---|
Down |
None |
Orders the unit to lay down |
Sit |
None |
Orders the unit to sit |
Stay |
None |
Orders the unit to stay in its current pose or location |
Heel |
None |
Orders the unit to follow the handler closely |
Fass |
None |
Orders the unit to move in on a suspect and attempt to apprehend the suspect. Depending on the situation, the Unit will either bit the suspects arm or leg and try to bring it to the floor and pin it, or if the unit deems the siutation hostile enough, it will go for the kill |
Aus |
None |
Orders the unit to release the pinned suspect or held item |
Fetch |
Optional name of person or object |
Orders the unit to retrieve the pointed out item, or to bring the pointed out target (suspect) to the handler |
Search |
None |
Orders the unit to search the area, pointed out vehicle or person. Depending on the situation it will either sniff a person or vehicle for traces of drugs, gunpowder and explosives, or search an area for people or the aforementioned objects |
Guard / Protect |
None |
Orders the unit to guard the pointed out area or person from external sources. This could be used to guard a doorway from people on the other side, or guard a person from being interfered or touched by other people. If guarding a person then the unit will give warning barks to anyone approaching, and if the person does not listen to the warnings the Unit will attack them |